A cross-platform graphics programming interface used for rendering 2D and 3D vector graphics in software applications.
Acronym from 'Open Graphics Library,' developed by Silicon Graphics Inc. in 1992. 'Open' refers to its open standard nature, contrasting with proprietary graphics systems of the era.
OpenGL democratized 3D graphics programming by providing a standardized interface across different hardware and operating systems. Its 'open' philosophy helped establish the principle that fundamental computing tools should be accessible rather than locked to specific vendors.
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